Adept at transforming artistic vision into captivating 3D visuals, I leveraged expertise in Autodesk 3D, MAYA, and VFX at Sintesys Donostia S.L. to elevate game storytelling and visual appeal. My collaborative spirit and proficiency in multimedia design contributed to award-winning projects, showcasing my ability to manage projects efficiently and innovate under pressure.
Overview
16
16
years of professional experience
1
1
Certification
Work History
Generalista 3D
Sintesys Donostia S.L. (Sección Producción)
07.1998 - 06.2014
Supported marketing initiatives by creating promotional materials showcasing products'' visual elements and gameplay experiences.
Conceptualized compelling 3D animations, visual effects and motion graphics for logos, symbols, backgrounds and special features.
Elevated storytelling capabilities by collaborating with writers and designers to create visually engaging content that supported narrative goals.
Worked closely with art directors to ensure consistency in style and quality across all 3D assets.
Authored gameplay, cinematic vignettes and ambient environmental animation to support level and stage goals.
Worked closely with software engineers to produce final animations in formats for integration into game compilation.
Enhanced visual appeal of game environments by designing and modeling 3D assets.
Delivered high-quality work under tight deadlines while maintaining a positive attitude toward challenging tasks.
Collaborated with animators to create realistic character movements for an immersive gaming experience.
Conducted modeling and texture optimization for real-time 3D game applications.
Contributed to the creation of award-winning projects with high-quality, photorealistic renders.
Assisted in establishing pipelines for asset creation, streamlining production processes and ensuring seamless collaboration among team members.
Developed custom shaders for unique visual effects, improving overall aesthetics and realism.
Worked alongside writers and producers to create unique designs to translate artistic vision into visual medium.
Collaborated with motion capture department to collect and apply data for specific characters.
Created lifelike characters with appropriate textures, shadows and features.
Provided first-rate hand-drawn animation for television and cinematic use on Autodesk Maya software.
Used Nuke to create computer-generated effects and simulations.
Education
3D Computer Graphics - Estudió Investigation 3D Numérique