Summary
Overview
Timeline
Work History
Education
Skills
Languages
Websites
Accomplishments
Certification
Portfolio
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Pietro Dondi

Pietro Dondi

Game Developer
Valencia

Summary

Dynamic, curious and passionate software developer with three years of experience at Ringmaster Reply, specializing in game design and development using Unreal Engine 5. Proven leader skills in managing teams and driving projects to completion in time. Proficient in C++ and problem-solving, I successfully led the creation and the release of the innovative PC and VR game LabyrAlnth on Steam, guiding an indie team of 12 people.

Overview

4
4
years of professional experience
1
1

Game released on Steam (LabyrAInth)

Timeline

Software Developer

Ringmaster Reply
04.2022 - 08.2026

Bachelor of Science - Computer Science

Sapienza Università Di Roma
10.2018 - 03.2022

Work History

Software Developer

Ringmaster Reply
Rome, Italy
04.2022 - 08.2026

I have had the opportunity to work on a variety of projects by assuming different roles, that i listed below:


Lead Game Developer:
My team and I have produced various games developed with Unreal Engine 5 and a mix of C++ and Blueprint code.
On 2023 I became the game leader of our indie team.

Being a small team I needed to cover all major roles, from game design, to main game developer and engineer, level designer, audio designer, VR developer, UI/UX designer and many other roles.
I developed this game while managing my colleagues, a group of twelve people, supporting and directing their development. I also managed the financial and marketing activities to grow our community and build our game brand.
I learned this job on my own and by taking online courses for which I managed to get a certificate of Epic Games Game Design by Coursera.


• Android AR and gamification developer:
I worked on a project that used gamification and AR on an Android app to enhance the user experience of customers. I learned using Android Studio and the Android SDK. I integrated the app with Firebase. In addition, I utilized the CameraX library and MLKit for intelligent object recognition in the world. Furthermore, the ARCore library was employed to enhance the application with AR technologies.


• Web gaming portal developer:
I have worked on numerous web gaming platforms that host a variety of online games in which players can gamble and win prizes based on the random outcome of their bids. I held a key position in the company, overseeing all front-end related work. I contributed to enhancing the web appeal by designing and implementing UI/UX best practices.
I employed the Vue.js framework in combination with JavaScript, HTML and CSS to manipulate the DOM. On a daily basis, I was responsible for the following tasks: gathering requisites from clients, designing the software, developing and testing it, and then releasing and maintaining it throughout its life cycle.

Education

Bachelor of Science - Computer Science

Sapienza Università Di Roma
Roma
10.2018 - 03.2022

Skills

  • Game Design and Gameplay programming
  • Unreal Engine 5
  • C, C, and Java proficiency
  • Software development
  • Software architecture design
  • Web application development
  • Android development
  • Code versioning proficiency (Git and Subversion)
  • Problem-solving
  • Team leader and people management

Languages

Italian
Bilingual or Proficient (C2)
English
Advanced (C1)
Spanish
Intermediate (B1)

Accomplishments

On October 31, 2025, my team and I finally released our game, LabyrAInth, on Steam after nearly two years of development.

After many months of testing in collaboration with Partnier (the parent company of Keymailer), we released the game in Early Access following a successful Steam Next Fest.

The game is released in Early Access because it's still a work in progress since we want to add more game modes and then also release the VR version.

I led the entire team of twelve indie developers from the initial design to full implementation, testing, and release on Steam. However, the journey is not yet finished.

Certification

Pietro Dondi's account is verified. Coursera certifies their successful completion of Epic Games Game Design Specialization.

Course Certificates Completed:

Introduction to Game Design

Unreal Engine Fundamentals

Fundamentals of Level Design with Unreal Engine

Blueprint Scripting

Visual Development and Audio Design in Games

User Interface in Game Design

User Experience in Game Design

Game Development and Prototyping

  • [Epic Games Game Design] License - [11/2024-10/2025]

Portfolio

FEATURED
Featured Picture
LabyrAInth Gameplay Trailer
Pietro DondiGame Developer