Summary
Overview
Work History
Education
Skills
Websites
Affiliations
Timeline
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Pablo Serrano Perez

Pablo Serrano Perez

Madrid

Summary

High-achieving Producer well-versed in leading teams and consulting with clients and building loyal, lasting relationships. Top-notch communicator and problem-solver with proven skills developed in many years of industry experience.

I have published PC, console, and Mobile titles as Producer, Product Owner, or Product Manager. I have collaborated in AAA games and indie projects and I have coordinated Development teams, Outsourcing teams, a Publishing division, and the Product section, leading different teams and overseeing various departments.

Overview

11
11
years of professional experience

Work History

Lead Producer (Product)

TBA (PC BoardGames Company)
01.2024 - 06.2024
  • Production, supervision, and management of every aspect of the Port Process, and coordination, of general logistics, Art, Campaigns, and QA
  • Follow up on Release Process
  • Porting process and communication coordinator when developing for Steam
  • Database Manager, and planning for the games conceived in this period
  • Oversee the Art Team, the Sound Department, and the Original Soundtrack
  • Narrative and content supervisor including design bibles, scripts, and early concepts.

Product Manager - Game Producer

Lab Cave Gaming
Madrid
01.2021 - 10.2023
  • Product Management: Plan and Design all operations related: ensure funding, growth pre and post-release, and Live-Ops planning and maintenance
  • Analyse and approval of external games for the Publishing division, either live or in the Development stage
  • Coordination and planning for the following departments: Art, Development, Marketing, and all Growth Teams
  • Outsourcing of visual assets for studio partners: 2D, 3D, Animation
  • Shape and improve the Production model and Management of all depts involved, from Development to Release & Live Ops
  • Budgets for every team and operation
  • Internal and External communications supervision: Stakeholders, Developers, Publishers, and Outsource services.

Producer - Product Owner

Lab Cave Gaming Madrid, Spain |
01.2019 - 01.2021
  • Identifying and approving potential deals for the external division
  • Coordination and planning for the following departments: Art, Development, Marketing, and all Growth Teams (ASO, CRO, UA)
  • Shape and improve the Production model and Management of all depts involved
  • Budgets for every team and operation
  • Internal and External communications: Stakeholders, developers, publishers, and agencies.

Producer / Production Designer

Recotechnology S.L.
04.2015 - 09.2018
  • Production, supervision, and management of every aspect related to the projects developed in the studio (Creatives and Design, Production and coordination, general logistics, QA)
  • Follow up on launch and marketing campaigns with every national and international platform
  • Porting process and coordinator when developing for Sony (PlayStation 4), Microsoft (XboxOne), and Steam
  • Staff recruitment, evaluation, and coordination of the developers and collaborators within every project
  • Supervisor of the Art Team, the Sound Department, and the Original Soundtracks for all projects
  • Narrative and content supervisor and Game design, including design bibles, scripts, and early concepts
  • Certification process for SONY Computer Entertainment
  • Certification process for Microsoft ID.

QA Team

Mercury Steam Entertainment
Madrid
06.2015 - 09.2015
  • Spacelords (exclusive Project)
  • Responsibilities: QA Planning and execution (Dev Testing)
  • Online Testing
  • Localization to English (when required)
  • Maintenance, testing new builds and updates
  • Ensure the build stability, its functionality and prevent future issues.

Release Manager

Recotechnology
Madrid
01.2015 - 05.2015
  • QA Team Lead
  • Project name: Kyurinaga's Revenge
  • Responsibilities: QA Planning and execution
  • Maintenance, testing new builds and updates
  • Ensure the build stability, its functionality and prevent future issues
  • Supervisor for Sound Ambience and OST
  • Certification process for SONY Computer Entertainment
  • Certification process for Microsoft ID.

QA Team

Blue Byte GmbH - Ubisoft
Dusseldorf
11.2013 - 12.2014
  • Project: The Settlers Online. Kingdoms of Anteria
  • Quality Assurance of Online version
  • Functionality and Network
  • Maintenance, testing new builds and updates
  • Ensure the build stability.

Education

Masters Degree in Video Game Design & Production -

University of Deusto
06.2015

Bachelor's degree, Asian Studies and Media -

Universidad Autónoma de Madrid
06.2013

History of Art bachelor's degree -

Universidad Complutense de Madrid
01.2009

Skills

  • Agile Management Tools
  • Project Oversight - KPIs
  • Production Operations
  • Team Leadership
  • Project Management
  • Teamwork and Collaboration
  • Deadline Management
  • Production Scheduling
  • Effective Communication
  • Contract Negotiation
  • Sound Design

Affiliations

  • Project Management: Jira, Kanban, Mantis, Hansoft, Trello
  • Documentation: Notion, Confluence, Clockify
  • Editors: Unity, Photoshop, Max
  • Data tracking: Splitmetrics, Appsflyer, SteamDB, AppTweak
  • Stores: Steam, Microsoft ID, GP and Apple Stores

Timeline

Lead Producer (Product)

TBA (PC BoardGames Company)
01.2024 - 06.2024

Product Manager - Game Producer

Lab Cave Gaming
01.2021 - 10.2023

Producer - Product Owner

Lab Cave Gaming Madrid, Spain |
01.2019 - 01.2021

QA Team

Mercury Steam Entertainment
06.2015 - 09.2015

Producer / Production Designer

Recotechnology S.L.
04.2015 - 09.2018

Release Manager

Recotechnology
01.2015 - 05.2015

QA Team

Blue Byte GmbH - Ubisoft
11.2013 - 12.2014

Masters Degree in Video Game Design & Production -

University of Deusto

Bachelor's degree, Asian Studies and Media -

Universidad Autónoma de Madrid

History of Art bachelor's degree -

Universidad Complutense de Madrid
Pablo Serrano Perez