A creative artist with an engineer's mind. Trained artisan with specialized experience in techniques. Known for bold, creative style, and recognizable designs.
Overview
9
9
years of professional experience
Work History
Senior Unity Artist
Self-Employed
Málaga
12.2015 - Current
Created 2D artwork for various 2D games, including characters, backgrounds and user interfaces.
Provided technical support for other members of the art team when needed.
Composed rendered images using After Effects
Developed detailed concept drawings from client briefs and feedback.
Produced storyboards, character designs and promotional artwork for video game titles.
Implemented motion graphics techniques to animate characters and objects within games or videos.
Integrated existing 2D assets into new projects while maintaining the original style guidelines.
Attended regular meetings with producers and directors to discuss progress on current projects.
Used existing character animation to develop new stories for many projects.
Utilized version control systems such as Git to manage source code changes.
Developed C# scripts to create game logic and mechanics in Unity.
Technical Lead
Outer Zone Studios
12.2020 - 11.2023
Incorporated physics systems into levels so that objects would interact realistically when interacted with by players or NPCs.
Built out entire worlds from scratch by combining both 2D and 3D elements together seamlessly.
Developed concept art for various game elements such as characters, props, and backgrounds.
Tested games regularly throughout development cycle in order to identify bugs or areas where improvements could be made.
Designed textures for in-game objects using Adobe Photoshop.
Integrated character rigs into the game engine so they could move realistically when interacting with objects or other players online.
Developed and implemented coding standards for Unity programming team.
Utilized version control systems such as Git for managing source code repositories.
Character Designer
Scopely
09.2020 - 12.2020
Maintained consistency across all aspects of the character's design throughout production cycles.
Attended meetings with producers, directors, writers, and other stakeholders involved in a project.
Developed original character designs and illustrations for video game projects.
2D Game Artist
Savage Media
06.2019 - 09.2020
Organized multiple projects simultaneously while meeting tight deadlines.
Developed color palettes and textures to ensure consistency between the concept art and final product.