Summary
Overview
Work History
Education
Skills
Websites
Languages
Timeline
Generic

Gustavo Meerr

Madrid

Summary

Especializado em arte 2D, desenvolvo tanto artes conceituais quanto ilustrações finais. Sou um artista cuja principal qualidade é a versatilidade, possuindo uma gama abrangente de habilidades essenciais para o desenvolvimento de jogos, desde texturização 3D até storyboard.

Minhas habilidades foram desenvolvidas com um objetivo claro: criar jogos, encontrar soluções e contar histórias através de uma visão artística.

Minha paixão é participar de projetos desafiadores e, como um líder, my goal is to inspire and guide my teammates so that we can elevate our work while bringing all those incredible stories and experiences to life!

Adept at transforming visions into captivating digital art, I excel in creative visualization. My work, marked by a commitment to enhancing visual storytelling and client satisfaction, has consistently delivered high-quality concept arts, fostering improved game experiences and collaborative success.

Proven track record of successfully managing multiple assignments concurrently, meeting deadlines and client satisfaction. Possessing excellent communication skills while interacting effectively with both technical and non-technical personnel at all levels.

Overview

4
4
years of professional experience

Work History

Professional 2D Artist / 3D Texture Artist

Be Byte
Madrid
08.2020 - 05.2024
  • Contributed to a cohesive visual style across multiple projects through consistent use of color palettes and stylistic guidelines.
  • Created captivating concept art that guided the development team''s vision throughout the production process.
  • Maintained up-to-date knowledge on industry trends and emerging technologies within the field of 2D artistry.
  • Delivered high-quality artwork under tight deadlines by efficiently managing workflow and prioritizing tasks based on project needs.
  • Created lifelike characters with appropriate textures, shadows and features.
  • Developed storyboards outlining animation plans.
  • Optimized texture files for better performance on multiple platforms, improving overall player experience.
  • Worked closely with lighting and environment teams to create cohesive visuals throughout game levels.
  • Delivered high-quality textures for project deadlines, contributing to the timely release of products.
  • Efficiently utilized UV mapping techniques, resulting in reduced texture stretching and distortion.
  • Collaborated with developers to create visually engaging game environments, optimizing player experience.
  • Enhanced visual appeal of game characters by designing and implementing detailed 2D textures and sprites.
  • Supported the development of innovative gaming experiences by contributing unique 2D art assets to enhance overall visual storytelling.
  • Worked closely with animators to ensure seamless integration of 2D assets into animated sequences.
  • Collaborated with writers to develop visually compelling storyboards, ensuring consistency between narrative content and visual presentation.
  • Ensured timely delivery of high-quality artwork by effectively managing deadlines and prioritizing tasks.
  • Mentored junior artists on best practices for creating effective assets, fostering a collaborative learning environment within the team.
  • Designed user interface elements such as buttons, icons, menus, ensuring a unified aesthetic across all aspects of game design.

Freelancer 2D and 3D Texture Artist

NikoCat11
03.2020 - Current
  • Managed multiple projects simultaneously while maintaining a high level of attention to detail and organization.
  • Enhanced client satisfaction by delivering high-quality branding and concept art within deadlines.
  • Collaborated with clients to define project requirements and deliverables.
  • Utilized advanced software tools to produce visually appealing final illustrations for client projects.
  • Developed effective improvement plans in alignment with goals and specifications.

Game Developer - Own Project

NikoCat11
01.2024 - Current
  • Created 3D models, textures, animations and other assets for multiple video games.
  • Contributed to successful project completions by adhering to strict deadlines and effectively managing time and resources.
  • Developed and implemented game levels with in-game mechanics.
  • Designed and implemented gameplay mechanics and interactive elements for multiple titles.
  • Contributed to establishing a compelling game world through designing immersive locations and set pieces.

Education

Digital Arts

Artschool Course By Marc Brunet
Digital
11.2022

Traditional Arts

Fábrica D'Sonhos
Brazil

Writing And Storyboarding

Rock Content University
Remote
04.2019

Skills

  • Character Concept Art
  • Environment Concept Art
  • Digital illustration
  • Storyboard
  • Game Design
  • Color theory
  • 3D Texturing (Blender, 3D Coat, Substance Painter)
  • 2D Animation (Spine 2D)
  • Level Design
  • Creative Thinking
  • Anatomy knowledge
  • Experience with AI (Stable Diffusion and ChatGPT)

Languages

Portuguese
Bilingual or Proficient (C2)
English
Advanced (C1)
Spanish
Intermediate (B1)

Timeline

Game Developer - Own Project

NikoCat11
01.2024 - Current

Professional 2D Artist / 3D Texture Artist

Be Byte
08.2020 - 05.2024

Freelancer 2D and 3D Texture Artist

NikoCat11
03.2020 - Current

Digital Arts

Artschool Course By Marc Brunet

Traditional Arts

Fábrica D'Sonhos

Writing And Storyboarding

Rock Content University
Gustavo Meerr