Summary
Overview
Work History
Education
Skills
Languages
Websites
Timeline
Generic
Franc Llerena Casas

Franc Llerena Casas

Montgat

Summary

Dedicated and adaptable professional with a proactive attitude and the ability to learn quickly. Expert in Unity3D and UI/UX implementation alongside with partycle system creation skills and performance and optimization extence knowledge.

Overview

6
6
years of professional experience

Work History

Technical Artist

Bisuala
Bilbao
03.2024 - Current
  • Contributed ideas towards improving existing workflows and technologies used.
  • Implemented user interfaces for a variety of platforms including mobile and PC.
  • Managed technical art workflow from concept to completion within established deadlines.
  • Collaborated with developers to ensure assets were implemented correctly into the game engine.
  • Integrated motion designs given to the engine.
  • Assisted in designing special effects such as particles, smoke trails and explosions using particle systems or other techniques.
  • Provided technical support when needed during development process.
  • Optimized meshes, textures, materials to reduce draw calls and maximize performance.
  • Maintained asset libraries by organizing resources based on project needs.
  • Expert in Unity3D engine.

Tecnical Artist

Innovamat
Barcelona
03.2021 - 07.2022
  • Contributed ideas towards improving existing workflows and technologies used.
  • Implemented user interfaces for a variety of platforms including PC, mobile and web.
  • Managed technical art workflow from concept to completion within established deadlines.
  • Collaborated with developers to ensure assets were implemented correctly into the game engine.
  • Integrated motion designs to the engine.
  • Assisted in designing special effects such as particles, smoke trails and explosions using particle systems or other techniques.
  • Provided technical support when needed during development process.
  • Optimized meshes, textures and materials to reduce draw calls and maximize performance.
  • Maintained asset libraries by organizing resources based on project needs.
  • Expert in Unity 3D Engine.

Technical Artist

Zitro
Barcelona
01.2019 - 03.2021
  • Contributed ideas towards improving existing workflows and technologies used.
  • Implemented user interfaces for a variety of platforms including mobile.
  • Managed technical art workflow from concept to completion within established deadlines.
  • Collaborated with developers to ensure assets were implemented correctly into the game engine.
  • Integrated motion designs to the engine.
  • Ported motions and interfaces from a PC platform to mobile.
  • Assisted in designing special effects such as particles, smoke trails and explosions using particle systems or other techniques.
  • Provided technical support when needed during development process.
  • Optimized meshes, textures and materials to reduce draw calls and maximize performance.
  • Maintained asset libraries by organizing resources based on project needs.
  • Expert in Unity3D.

Education

Degree in Design And Production of Videogames - Technology Education

Tecnocampus
Mataró, Spain
06-2018

Skills

  • Unity 3D
  • UI Implemntation
  • Performance Optimization
  • Version control systems
  • Superior organizational skills
  • Adobe Photoshop
  • Adobe Ilustrator
  • Adobe After Effects
  • 3ds Max
  • Particle Systems
  • Motion Implementation

Languages

Catalan
First Language
Spanish
Proficient (C2)
C2
English
Advanced (C1)
C1

Timeline

Technical Artist

Bisuala
03.2024 - Current

Tecnical Artist

Innovamat
03.2021 - 07.2022

Technical Artist

Zitro
01.2019 - 03.2021

Degree in Design And Production of Videogames - Technology Education

Tecnocampus
Franc Llerena Casas