Dedicated and adaptable professional with a proactive attitude and the ability to learn quickly. Expert in Unity3D and UI/UX implementation alongside with partycle system creation skills and performance and optimization extence knowledge.
Overview
6
6
years of professional experience
Work History
Technical Artist
Bisuala
Bilbao
03.2024 - Current
Contributed ideas towards improving existing workflows and technologies used.
Implemented user interfaces for a variety of platforms including mobile and PC.
Managed technical art workflow from concept to completion within established deadlines.
Collaborated with developers to ensure assets were implemented correctly into the game engine.
Integrated motion designs given to the engine.
Assisted in designing special effects such as particles, smoke trails and explosions using particle systems or other techniques.
Provided technical support when needed during development process.
Optimized meshes, textures, materials to reduce draw calls and maximize performance.
Maintained asset libraries by organizing resources based on project needs.
Expert in Unity3D engine.
Tecnical Artist
Innovamat
Barcelona
03.2021 - 07.2022
Contributed ideas towards improving existing workflows and technologies used.
Implemented user interfaces for a variety of platforms including PC, mobile and web.
Managed technical art workflow from concept to completion within established deadlines.
Collaborated with developers to ensure assets were implemented correctly into the game engine.
Integrated motion designs to the engine.
Assisted in designing special effects such as particles, smoke trails and explosions using particle systems or other techniques.
Provided technical support when needed during development process.
Optimized meshes, textures and materials to reduce draw calls and maximize performance.
Maintained asset libraries by organizing resources based on project needs.
Expert in Unity 3D Engine.
Technical Artist
Zitro
Barcelona
01.2019 - 03.2021
Contributed ideas towards improving existing workflows and technologies used.
Implemented user interfaces for a variety of platforms including mobile.
Managed technical art workflow from concept to completion within established deadlines.
Collaborated with developers to ensure assets were implemented correctly into the game engine.
Integrated motion designs to the engine.
Ported motions and interfaces from a PC platform to mobile.
Assisted in designing special effects such as particles, smoke trails and explosions using particle systems or other techniques.
Provided technical support when needed during development process.
Optimized meshes, textures and materials to reduce draw calls and maximize performance.
Maintained asset libraries by organizing resources based on project needs.
Expert in Unity3D.
Education
Degree in Design And Production of Videogames - Technology Education