Summary
Overview
Work History
Education
Skills
Websites
Accomplishments
Hobbies
Languages
Timeline
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Dachi Gogebashvili

Dachi Gogebashvili

Valencia

Summary

Professional Artist with keen eye for detail, color and composition. Track record of bringing projects to life through innovative ideas. Creates compelling, inspiring and engaging pieces.

Highly passionate about art, technology and the creative processes involved in video game creation.

Reputable Artist recognized for consistently developing innovative techniques to encourage creativity and visual product improvement. Renowned artist experienced in game art medium and versatile in thematic experimentation. Disciplined and productive creative with diverse and varied portfolio showcasing personal evolution in artistic journey.

Overview

16
16
years of professional experience

Work History

Senior Vehicle Artist

Cloud Imperium Games
2024.05 - 2024.12
  • Contributed to creative process through original ideas and inspiration.
  • Worked on 4 Different Ships and shipped 2 Vehicles
  • Worked with other artists, animators and programmers to execute projects on time and within budget constraints.
  • Participated in creative brainstorming sessions to develop new ideas or improve existing ones.
  • Developed art and design concepts.

HardSurface Artist

Gunzilla Games
2023.02 - 2024.01
  • Designed and executed original artwork
  • Conducted modeling and texture optimization for real-time 3D game applications.
  • Maintained comprehensive knowledge of character rigs, game animation pipelines, animation integration into game engines and current animation tools.

HardSurface Artist

Avalanche Studios
2017.11 - 2022.08
  • Contributed to creative process through original ideas and inspiration.
  • Personally made over 20 Weapons and 20 attachments as well as 8 weapon pack DLCs
  • Participated in creative brainstorming sessions to develop new ideas or improve existing ones.
  • Developed art and design concepts.
  • Utilized digital techniques to create and enhance artwork.

3D Artist

Elite3D
2016.02 - 2017.10
  • Followed design guidelines, asset naming conventions and other technical constraints to produce results compliant with industry and platform standards.
  • Conducted modeling and texture optimization for real-time 3D game applications.
  • Interpreted concept art and sketches to create innovative virtual characters, environments and props.

3D Artist

Self-employeed
2009.03 - 2016.01
  • Conducted modeling and texture optimization for real-time 3D game applications.
  • Followed design guidelines, asset naming conventions and other technical constraints to produce results compliant with industry and platform standards.
  • Worked with other artists, animators and programmers to execute projects on time and within budget constraints.
  • Resolved technical issues relating to rendering, streaming and memory management and supported comprehensive troubleshooting.

Education

High School Diploma -

Public School of Tbilisi N53
Georgia
01.2001

Skills

  • Unreal engine
  • Blender
  • Maya
  • 3Ds Max
  • Substance suite
  • Marvelous Designer
  • Z-brush
  • Marmoset
  • 3dCoat
  • Unity
  • C
  • Blueprints

Accomplishments

  • Achieved Editors Choice In yearly Vehicle art competition on Hum3D in 2021

Hobbies

Games, Warhammer, Miniature Painting, Magic the Gathering, Personal Games development

Languages

Spanish
Advanced (C1)
Russian
Bilingual or Proficient (C2)
English
Advanced (C1)

Timeline

Senior Vehicle Artist

Cloud Imperium Games
2024.05 - 2024.12

HardSurface Artist

Gunzilla Games
2023.02 - 2024.01

HardSurface Artist

Avalanche Studios
2017.11 - 2022.08

3D Artist

Elite3D
2016.02 - 2017.10

3D Artist

Self-employeed
2009.03 - 2016.01

High School Diploma -

Public School of Tbilisi N53
Dachi Gogebashvili