
Bilingual Computer Engineer and Game Developer specializing in RLHF and model alignment. Currently working on code generation training for foundation models, with a specific focus on Python reasoning and safety boundaries. Combines a Master’s in AI with hands-on experience in prompt engineering, agentic workflows, and adversarial testing. Proven ability to identify model hallucinations and refine system prompts for complex technical tasks.
Led development of interactive 3D learning resource as primary Unity developer within a team of four, including another programmer and two artists.